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From mpesce@netcom.com Mon Jun 13 22:36:00 1994
From: mpesce@netcom.com (Mark D. Pesce)
Message-Id: <199406130438.VAA10310@netcom.netcom.com >Subject: PHIL: VRML Visi
ons
To: www-vrml@wired.com (vrml)
Date: Sun, 12 Jun 1994 21:38:57 -0700 (PDT)
VRML List Members:
I have been working on the development of a VR interface to
WorldWideWeb for several months. During this period of time I have
been inspired by what will be possible when _our_ work is complete.
I'd like to share some of these visions with you, in the hope that it
will help to formulate the needs for VRML in the short term, and into
the future.
We're all approaching this design from different points of view; my
training has greatest depth in networking and visualization, others on
this list are architects and designers. Despite differing needs, our
goals are quite often congruent, and we must strive to develop a
technology which meets the needs of the vast majority of its users
without sacrificing elegance or intelligence. Mark Pesce June 1994
_________________________________________________________________
Vision One: The United States Holocaust Museum
When: Now
The Project:
The USHM project is a joint development between Husky Labs
(Washington, D.C.) and the Labyrinth Group to produce a WWW site which
has both documentary and spatial exhibits. The USHM is a unique
museum; the architecture of the space plays an important role in the
story being told. Parts of the Museum look like villages in Eastern
Europe, a concentration camp, an oven. Visitors to the Museum are
overwhelmed by the gestalt that is created; that a space can be so
evocative is one of the strengths of the Museum, and, without it, the
Museum loses some of its impact upon the imagination and the soul.
When completed, the Museum will be accessible, as a space, from
anywhere on Internet, to any WWW client which is VRML-capable. It will
be possible to "tour" the Museum, just as is done in real space, with
many links from the virtual space of the Museum into Web pages which
describe, in greater detail, the content of the Museum's exhibits.
This project requires very little technology which has not already
been developed and demonstrated at WWW '94. Our very simple (moronic)
VRML language (the specification for which is given at the VRML Forum
WWW site) is capable, with very few extensions, of handling the
expression of the entire space, with extensive linkages to WWW pages
to be viewed from Mosaic or another Web/MIME viewer.
_________________________________________________________________
Vision Two: The United States Library of Congress
When: October 1994
The Project:
My initial inspiration for the creation of Labyrinth and VRML was to
develop a way to model the complexity and richness of the Web in such
a manner that it is intrinsically navigable, without any instruction
required on anyone's part. I use, as an example, the US Library of
Congress GOPHER site. It is rich, it is deep, but it is difficult to
navigate or browse, especially if one is unacquainted with the site,
or one doesn't know precisely what one is looking for.
I assert that it is possible to model the Web in three dimensions in
such a way that it is _intrinsically_ navigable, such that the form of
an object within a particular space is derived from the content of
that object. It is possible, then, to build a "library", or data
repository, which looks only coincidentally like a library in the real
world; in fact, we are better served if this virtual library looks
like its content. If we succeed in this, it should be possible for
anyone, of any age, to browse the collected content of the world's
greatest library (or as much of it as they care to place on-line),
without having to be taught hermetic classification systems, searching
methodologies, and the like..
At the very least, it is possible to take the GOPHER site
marvel.loc.gov and "wrap" a VRML interface around it. In so doing, we
make the Library accessible to people who would otherwise be
intimidated by a GOPHER interface, and can organize the space so as to
facilitate browsing and examination of the resources at the site.
This, again, requires very little that VRML does not already have.
_________________________________________________________________
Vision Three: Earth
When: January 1995
The Project:
One of the most inspirational parts of the Web, for me, are the pages
at the Michigan State University where the Current Weather Maps/Movies
are kept and maintained. This is a collaborational effort of many
people at many university sites across the country, and is a trully
brilliant example of what is already possible with the Web.
Extending this into the virtual world, I'd like to be able to create a
real, live "Earth" on my desktop, not unlike the version described by
Neal Stephenson in _Snow Crash_ (a book full of good ideas), which
would take the sattelite data, massage it just slightly, and wrap it
onto a sphere which represented the planet. This is certainly possible
_right now_, and would be an extremely effective demonstration of the
combined capabilities of VR and WorldWideWeb.
Further, one can imagine that this "Earth" simulation can become one
of the interfaces for NASA's EOS project, the "Mission To Planet
Earth", which begins later this year, and will result in exabytes
(10^15 bytes) of cartographic and other ecological mappings of the
planet. Thus, VRML can be used to create a rich, dense, yet
easy-to-use interface to what will be the single largest data
collection task ever undertaken by humanity.
It has been a long-held believe of mine that VR/Cyberspace represent
an effective, necessary technology for planetary management. In an age
where we must always be conscious of our effect upon the surrounding
environment, we need powerful tools to visualize it, and to track our
effect upon it.
Technically, this project is only a little more advanced than those
which have been described already. It would be useful for VRML to
incorporate the concept of a "data stream" (something in the works for
the WWW libraries) so that "real-time" data flows could be
incorporated into the planetary simulation.
_________________________________________________________________
Vision Four: The WorldWide Marketplace
When: June 1995
The Project:
[There is a small, but vocal, minority of people who find the idea of
commerce on Internet anathema. To these I would ask that they skip to
the next and final proposal.]
Many commercial organizations are excited by the possibility of being
able to offer goods and services through Internet-based channels. In
fact, it should be possible to create a "space" with a very wide array
of goods, both physical and more ephemeral, without advertising, (or
with it, if desired), so that a "marketplace" can exist for trade.
Moreover, this market need not be (should not be, in my own opinion)
monolithic, no single Macy's or HSC or what have you, but more like a
bazzar, with a dense, organic ecology of businesses which work
together (and are co-located) in order to support each other.
It might look like a suburban shopping mall, although that will not
have a great appeal for everyone. It might look more like Marrekesh
than Minneapolis. It does need to be flexible, though, so that there
can be a wide availability of goods/services, and so that
organizations can come and go quickly, as a market need arises, is
satisfied, and disappears. While cooperation is necessary, any
monolithic entity which attempts to "own" the entire retail space
would end only in stifling the diversity of the market. Therefore, it
has to be possible to create a concatenated "space" which can draw
from sources (Web sites) all across Internet, and yet can create a
continuous, regular perception of space. Finally, it all has to be
integrated seamlessly with other Web-based markets.
This project is somewhat more complicated than those outlined above,
as it requires an overall protocol architecture to support a
distributed description of a virtual space. I have outlined our
approach to this problem in the "Cyberspace" paper at the VRML Forum
Web site, and with the innovations described in that work, it is
possible to create, maintain and evolve a marketplace on the Web.
_________________________________________________________________
Vision Five: The Agora and the Senate
When: March 1996
The Project
"The net, the very network itself, you see, is merely a means to an
end... The end is to reverse-engineer government, to hack politics
down to its component parts, and fix it." - Joshua Quittner, _WIRED_
2.06
One of the great benefits of communications technology is that it can
create and nurture communities which exist outside of demographic
bounds. However, demographic communities need to be brought together
as well, for the purposes of self-governance. VRML can be instrumental
in the implementation of these systems of self-governance.
Democracy is founded on the conceptualization of "informed consent".
This means that you, as a citizen, have a right and a responsibility
to exercise your franchise based upon the best possible information.
While the history of politics is the history of disputes about which
information is "true", "right" or "moral", underlying all of it is a
understanding that information, in whatever from, from whomever it
comes, is necessary for informed consent, and informed consent is
necessary for democracy.
In America, our founding fathers did not give us a direct democracy,
at the national level, because no communications infrastructure of the
eighteenth century could support such a proposition. However, in New
England, and in several of the other colonies, towns governed
themselves directly, and rather anarchically, through a system of
"town meetings", in which all the citizenry could play a role. This
itself was modeled after systems which evolved in England, and before
that, in Athens and Rome, where all of the citizens of the state were
free to participate in the debate on the issues of the day. To them,
government was a place as much as a process; the area around the
Senate in Rome contained the Library, a public area for discussion and
debate, the baths (where more discussion, debate, and deal-making went
on), and an ampitheatre for speeches.
If we attempt to augment our own mechanisms of self-governance, we
will need to look at this model, and adapt its most functional aspects
to our own methodologies, and create a Senate of our own. This can be
done with what we have now, and with what we are developing, although
VRML will have to move toward _complete_ interactivity before it is
possible to stage a "street debate" complete with an attentive (or
heckling) audience. Already it is possible to peruse the budget of the
United States; and the town of San Carlos, California, this week
announced its own WWW site. We can use VRML to put an attractive
interface on these gold mines of useful data; that alone is worth
doing. But further, we can use the Web and VRML to create a "place"
where democracy can happen.
That, I believe, is a noble goal, and one worth working towards.
_________________________________________________________________
I have shared my visions with you; these projects are possible
immediately in the future, not in some distant, barely imagined
cyberpunk evocation. Together we can sculpt the tools which will
define these worlds, define their behaviors, and allows us all to
share in each other's creations.
Thank you.
Mark
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